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Importing lights, a bad experience.
|
|
| Markus Jakas 2005-09-15, 3:21 pm |
| Don't you just hate it when a piece of software does not work as expected?
So I'm all busy doing my graduate work, tryng to get my degree. I've
constructed, in AutoCad, a rather detailed model for some interior views
of the building. Now, when I'm transferring the model to 3dstudio, I
notice that the lights don't translate from acad to max. I already knew
that the parameter values of the lights would not be the same, but this is
more serious, Max cries "improper file format" and refuses to import them
at all.
So I try to go via exporting as a 3ds-file. Now the light do show up, but
they are all stacked togeter in one bunch. At this point im getting fairly
desperate. I decide to sleep on it and try importing via microstation.
It's today, now. The microstation thing did not help. I tred it because it
salvaged a corrupted drawing (a days work)earlier in this project. But no.
One more thing to try. Maybe it is the fact that the lights are part of
blocks that is messing things up. I take a single lamp and disconnect the
light from that block. This seems to work!
I still have to try it on a larger scale, but for now it seems I don't
have to do the rendering in AutoCad -which is slow and awkward- or
reposition all the lamps and lights in 3dstudio -which is slow and awkward, as I never
got around to learn 3dstudio as well as acad.
Anyways, bye now.
M.J.
| |
| 3D Peruna 2005-09-15, 5:21 pm |
|
"Markus Jakas" <majakas@mail.student.oulu.fi> wrote in message
news:Pine.GSO.4.58.0509151958270.19615@paju.oulu.fi...
> Don't you just hate it when a piece of software does not work as expected?
>
> So I'm all busy doing my graduate work, tryng to get my degree. I've
> constructed, in AutoCad, a rather detailed model for some interior views
> of the building. Now, when I'm transferring the model to 3dstudio, I
> notice that the lights don't translate from acad to max. I already knew
> that the parameter values of the lights would not be the same, but this is
> more serious, Max cries "improper file format" and refuses to import them
> at all.
>
> So I try to go via exporting as a 3ds-file. Now the light do show up, but
> they are all stacked togeter in one bunch. At this point im getting fairly
> desperate. I decide to sleep on it and try importing via microstation.
>
> It's today, now. The microstation thing did not help. I tred it because it
> salvaged a corrupted drawing (a days work)earlier in this project. But no.
>
> One more thing to try. Maybe it is the fact that the lights are part of
> blocks that is messing things up. I take a single lamp and disconnect the
> light from that block. This seems to work!
>
> I still have to try it on a larger scale, but for now it seems I don't
> have to do the rendering in AutoCad -which is slow and awkward- or
> reposition all the lamps and lights in 3dstudio -which is slow and
> awkward, as I never
> got around to learn 3dstudio as well as acad.
>
> Anyways, bye now.
>
> M.J.
>
Bummer, jatka. (Ja terveisia USA:sta.)
One word of advice, and it's prolly a bit late.
Don't model in AutoCAD for rendering in 3DS.
Sketchup. drawVision. Something BESIDES AutoCAD 3D. Why? Because it just
plain sucks at 3D (for 3DS Max rendering & animation).
| |
|
| > Don't model in AutoCAD for rendering in 3DS.
I do.
| |
| 3D Peruna 2005-09-15, 7:21 pm |
|
"gruhn" <gruhn@deletehwb.com> wrote in message
news:TMkWe.33$7Y4.782@news.uswest.net...
>
>
> I do.
>
I did...but enjoyed it as much as I enjoy a visit to the dentist. So I
stopped. Found better modelers. Of course, it all depends on your
"dependency" of a model that can be CAD drawing for rendering. We don't, so
we don't.
Revit...I've heard...is the Thang.
| |
|
| > Revit...I've heard...is the Thang.
Only tried it before ADesk got involved. Didn't get very far with it. Had
work to do. Really disliked this "white paper" some guy in usenet made us
read. Spent some time ripping it and him. Will someday get around to trying
it now that it's had a chance to mature. Maybe even put more time in to
learning how it is supposed to work.
| |
| RicodJour 2005-09-15, 8:21 pm |
| gruhn wrote:
>
> I do.
Then it is agreed, gentlemen. We have a digital duel. Consider
yourselves to have been slapped in the face with a grey kidskin
glove...or mousepad - you CAD! ;)
Terms:
1) Each challenger to submit one fully rendered work created within the
last two months, and produced as per your respective declarations
listed above.
2) - "Normal" amount of effort, time and detail for a typical project
(or something you just like regardless of size or complexity) - no
year-long ongoing obsessions, please.
-OR-
- Provide a base model of one of your projects, as described above,
to be rendered by your opponent. Combatants to agree on the amount of
time to allot for completion of rendering.
3) Judging shall be by duelants consensus gentium, mutually agreeable
third party judge, or by the general rabble. Criteria weighting and
priorities to be determined prior to engagement.
Choose wisely and have at you!
R
| |
| RicodJour 2005-09-15, 8:21 pm |
|
RicodJour wrote:
> gruhn wrote:
>
> Then it is agreed, gentlemen. We have a digital duel. Consider
> yourselves to have been slapped in the face with a grey kidskin
> glove...or mousepad - you CAD! ;)
>
> Terms:
> 1) - Each challenger to submit one fully rendered work created within the
> last two months, and produced as per your respective declarations
> listed above.
> -OR-
> - Provide a base model of one of your projects, as described above,
> to be rendered by your opponent. Combatants to agree on the amount of
> time to allot for completion of rendering.
>
> 2)"Normal" amount of effort, time and detail for a typical project
> (or something you regard as a fit example of your technique regardless of size and complexity) - no
> year-long ongoing obsessions, please.
>
> 3) Judging shall be by duelants consensus gentium, mutually agreeable
> third party judge, or by the general rabble. Criteria weighting and
> priorities to be determined prior to engagement.
>
> Choose wisely and have at you!
>
> R
*edited
| |
| Adam Weiss 2005-09-15, 10:21 pm |
| 3D Peruna wrote:
>
>
> "gruhn" <gruhn@deletehwb.com> wrote in message
> news:TMkWe.33$7Y4.782@news.uswest.net...
>
>
>
> I did...but enjoyed it as much as I enjoy a visit to the dentist. So I
> stopped. Found better modelers. Of course, it all depends on your
> "dependency" of a model that can be CAD drawing for rendering. We don't, so
> we don't.
>
> Revit...I've heard...is the Thang.
>
>
>
I model from the ground up in Viz. I'm very relieved and happy that
someone else feels the way I do about AutoCad's 3D. Namely, that it's
just not intuitive and doesn't feel right.
Now, if I can just get around to teaching myself Sketchup....
| |
| 3D Peruna 2005-09-15, 10:21 pm |
|
"Adam Weiss" <aw722@blockspam.org> wrote in message
news:432A11FD.9090508@blockspam.org...
> 3D Peruna wrote:
>
> I model from the ground up in Viz. I'm very relieved and happy that
> someone else feels the way I do about AutoCad's 3D. Namely, that it's
> just not intuitive and doesn't feel right.
>
>
> Now, if I can just get around to teaching myself Sketchup....
>
Not much to teach...it's "fun factor" is almost enough to get you through
it. There are some quirks (like mirroring). Remember "groups" and you'll
do well. It's easy, fun and the results are great...plus, you can export to
VIZ/3DS and render, too!
| |
| RicodJour 2005-09-16, 4:21 pm |
| RicodJour wrote:
> RicodJour wrote:
>
> *edited
No takers? Whatever happened to spirited gentlemanly competition? One
side or the other is supposed to back down - not both. And what about
the guys on the sidelines who are supposed to be yelling, "Fight!
Fight!" - nowhere to be seen.
R
| |
| Kris Krieger 2005-09-16, 5:21 pm |
| "RicodJour" <ricodjour@worldemail.com> wrote in
news:1126896520.733166.128820@f14g2000cwb.googlegroups.com:
> RicodJour wrote:
>
> No takers? Whatever happened to spirited gentlemanly competition?
> One side or the other is supposed to back down - not both. And what
> about the guys on the sidelines who are supposed to be yelling,
> "Fight! Fight!" - nowhere to be seen.
I'm too busy modeling =:-o (but not in Viz or Max or AutoCAD...)
| |
|
| "RicodJour"> wrote
> No takers? Whatever happened to spirited gentlemanly competition? One
> side or the other is supposed to back down - not both. And what about
> the guys on the sidelines who are supposed to be yelling, "Fight!
> Fight!" - nowhere to be seen.
I usually wait til the action gets down and durty, then I get a few good
kicks in. <eg>
| |
| Markus Jakas 2005-09-27, 7:21 am |
|
A follow-up: I've had mixed experiences with the lights after I wrote the
original post.
I made a block out of only a light and copied it to the right positions in
Autocad. Such blocks will eiteher transfer to 3DS or not, depending on
things like the weather, the position of Mars relative to Jupiter and
wheter the the universe is endless or finite.
But in any case, the light will not retain it's position, rather the
insert of the light becomes moves to the insert of the block. I' ve also
had problems with the angles of the ligts being reset.
I also tried creating a light and copying it a number of times in Autocad,
then transferring them to 3DS. Well that only tranfers the first light, so
I had to do some copying and moving in 3DS, too.
Gotta give sketchup a try, one of these days.
On Thu, 15 Sep 2005, Markus Jakas wrote:
> Don't you just hate it when a piece of software does not work as expected?
>
> So I'm all busy doing my graduate work, tryng to get my degree. I've
> constructed, in AutoCad, a rather detailed model for some interior views
> of the building. Now, when I'm transferring the model to 3dstudio, I
> notice that the lights don't translate from acad to max. I already knew
> that the parameter values of the lights would not be the same, but this is
> more serious, Max cries "improper file format" and refuses to import them
> at all.
>
> So I try to go via exporting as a 3ds-file. Now the light do show up, but
> they are all stacked togeter in one bunch. At this point im getting fairly
> desperate. I decide to sleep on it and try importing via microstation.
>
> It's today, now. The microstation thing did not help. I tred it because it
> salvaged a corrupted drawing (a days work)earlier in this project. But no.
>
> One more thing to try. Maybe it is the fact that the lights are part of
> blocks that is messing things up. I take a single lamp and disconnect the
> light from that block. This seems to work!
>
> I still have to try it on a larger scale, but for now it seems I don't
> have to do the rendering in AutoCad -which is slow and awkward- or
> reposition all the lamps and lights in 3dstudio -which is slow and awkward, as I never
> got around to learn 3dstudio as well as acad.
>
> Anyways, bye now.
>
> M.J.
>
| |
| Night_Seer 2005-09-27, 12:21 pm |
| Markus Jakas wrote:[color=darkred]
> A follow-up: I've had mixed experiences with the lights after I wrote the
> original post.
>
> I made a block out of only a light and copied it to the right positions in
> Autocad. Such blocks will eiteher transfer to 3DS or not, depending on
> things like the weather, the position of Mars relative to Jupiter and
> wheter the the universe is endless or finite.
>
> But in any case, the light will not retain it's position, rather the
> insert of the light becomes moves to the insert of the block. I' ve also
> had problems with the angles of the ligts being reset.
>
> I also tried creating a light and copying it a number of times in Autocad,
> then transferring them to 3DS. Well that only tranfers the first light, so
> I had to do some copying and moving in 3DS, too.
>
> Gotta give sketchup a try, one of these days.
>
> On Thu, 15 Sep 2005, Markus Jakas wrote:
>
>
There are NO lights in Sketchup (besides the sun), so why not just do
the lights in 3DS? If you use Sketchup (which I love by the way),
you'll have to do that anyways.
Seriously though, if you can do 3D in AutoCAD, you can do wonders in
Sketchup, get the demo and get it now!
--
Edgar
| |
|
|
> There are NO lights in Sketchup (besides the sun), so why not just do
> the lights in 3DS? If you use Sketchup (which I love by the way),
> you'll have to do that anyways.
>
> Seriously though, if you can do 3D in AutoCAD, you can do wonders in
> Sketchup, get the demo and get it now!
>
> --
> Edgar
I've been following the discussions concerning Sketchup here and I have
a few questions. Just for sake of discussion, I model in Autocad and
render in Viz (with some minor modeling in Viz for 'complex' forms that
Autocad doesn't do well).
>From what I've seen from an output point of view, Sketchup looks a
little chunky (massing wise) is that merely from the type of output
done, or is it my misconception? The quality of the renderings seem
still a bit 'sketchy' so to speak. ;-)
Can it render the same level of material quality as something like Viz,
or is it not really used for that? I'm particuarly interested in
ray-traced materials and shadows, with an emphasis on reflections in
glass and the like. I hope I'm using the proper terminology here.
Can a model done in Sketchup be imported into Viz (or other softwares)
for higher end renderings fairly easily. The reason I ask is I will do
a model in autocad and then do some preliminary renderings for design
purposes, but then the client will request a highly stylized,
photo-realistic rendering and I will send my model to an out-of-house
firm to do a full blown rendering from what I started. If I go to the
effort of learning Sketchup, will I still be able to do something
similar without too much difficulty.
Just curious. You guys have gotten me interested in it.
| |
| 3D Peruna 2005-09-27, 1:21 pm |
|
Cato,
See comments inline...
> little chunky (massing wise) is that merely from the type of output
> done, or is it my misconception? The quality of the renderings seem
> still a bit 'sketchy' so to speak. ;-)
Sketchup's rendering is "sketchy" on purpose...it's supposed to look soft.
But, they do have ways of making them look more "hard."
>
> Can it render the same level of material quality as something like Viz,
> or is it not really used for that? I'm particuarly interested in
> ray-traced materials and shadows, with an emphasis on reflections in
> glass and the like. I hope I'm using the proper terminology here.
You can do some of that with Sketchup...but if you want good stuff, then
export the Sketchup model into VIZ and render to your heart's content.
>
> Can a model done in Sketchup be imported into Viz (or other softwares)
> for higher end renderings fairly easily. The reason I ask is I will do
> a model in autocad and then do some preliminary renderings for design
> purposes, but then the client will request a highly stylized,
> photo-realistic rendering and I will send my model to an out-of-house
> firm to do a full blown rendering from what I started. If I go to the
> effort of learning Sketchup, will I still be able to do something
> similar without too much difficulty.
Yep...you can go from Sketchup to VIZ...it's a 3D DXF, which imports into
VIZ nicely. You'll need to do some materials/layer/object management in
Sketchup as you're modeling (Sketchup allows for it, but doesn't need it to
work with the program).
I've used a program created by HOK called drawVision for many years to do my
3D modeling (it still is an amazing piece of software...even for doing 2D
CAD work). HOK doesn't support it any more...and I had become worried about
when it would stop working (as it's legacy software built for WinNT with no
updates since NT4). Sketchup has taken over as my primary modeling tool. I
can still go back to dV if necessary, but haven't really found the need. I
just use DXFs (haven't tried 3D DWGs, yet) and render away...
P
| |
|
|
3D Peruna s wrote:
> Cato,
>
> See comments inline...
>
>
> Sketchup's rendering is "sketchy" on purpose...it's supposed to look soft.
> But, they do have ways of making them look more "hard."
>
>
>
> You can do some of that with Sketchup...but if you want good stuff, then
> export the Sketchup model into VIZ and render to your heart's content.
>
>
> Yep...you can go from Sketchup to VIZ...it's a 3D DXF, which imports into
> VIZ nicely. You'll need to do some materials/layer/object management in
> Sketchup as you're modeling (Sketchup allows for it, but doesn't need it to
> work with the program).
Thanks for the info. In this day and age of software I guess a company
would run themselves out of the market by not having compatibility. I
think I'm thinking old school back to the days when I had problems
between Form-Z and 3D Studio.
>
> I've used a program created by HOK called drawVision for many years to do my
> 3D modeling (it still is an amazing piece of software...even for doing 2D
> CAD work). HOK doesn't support it any more...and I had become worried about
> when it would stop working (as it's legacy software built for WinNT with no
> updates since NT4). Sketchup has taken over as my primary modeling tool. I
> can still go back to dV if necessary, but haven't really found the need. I
> just use DXFs (haven't tried 3D DWGs, yet) and render away...
That's interesting. I work with quite a few ex-HOKers and will have to
ask them about that software.
We are currently working with HOK Houston on a joint-venture project
and the guys in their office have been using Sketch-up for their
renderings. Maybe it was a natural progression from drawVision to
Sketchup. Do they work in a similar fashion?
| |
|
| > I also tried creating a light and copying it a number of times in Autocad,
> then transferring them to 3DS. Well that only tranfers the first light, so
And if you render in AutoCAD this way you'll only get light from one source.
ACAD <hand waving> looks at lights by name. When you copy a light the name
stays the same. One name therefore one light. They show up in the light
dialog from which you can rename them.
| |
| Night_Seer 2005-09-27, 3:21 pm |
| Cato wrote:
>
>
> I've been following the discussions concerning Sketchup here and I have
> a few questions. Just for sake of discussion, I model in Autocad and
> render in Viz (with some minor modeling in Viz for 'complex' forms that
> Autocad doesn't do well).
>
> little chunky (massing wise) is that merely from the type of output
> done, or is it my misconception? The quality of the renderings seem
> still a bit 'sketchy' so to speak. ;-)
>
> Can it render the same level of material quality as something like Viz,
> or is it not really used for that? I'm particuarly interested in
> ray-traced materials and shadows, with an emphasis on reflections in
> glass and the like. I hope I'm using the proper terminology here.
>
> Can a model done in Sketchup be imported into Viz (or other softwares)
> for higher end renderings fairly easily. The reason I ask is I will do
> a model in autocad and then do some preliminary renderings for design
> purposes, but then the client will request a highly stylized,
> photo-realistic rendering and I will send my model to an out-of-house
> firm to do a full blown rendering from what I started. If I go to the
> effort of learning Sketchup, will I still be able to do something
> similar without too much difficulty.
>
> Just curious. You guys have gotten me interested in it.
>
Its pretty much what the name says, a 3D sketching program. The
rendering part of it is pretty much nill, though you can do sketchy or
clean renders. You can pretty much see what the output in Sketchup will
look like by seeing the pictures on the sketchup website
(www.sketchup.com). You can add sun (with lat and long, or city), but
no other lights. Actually on their forums, I saw someone doing a ruby
script that might be able to add lights, but it really is not the way to
go about doing it. Sketchup can export to pretty much anything you've
got, and some things I never even heard of (look up Piranesi, you can
export a raster image that retains 3D properties).
A good place to get an idea is in their forums, specifically the Gallery:
http://www.sketchup.com/forum/list.php?f=3
There are tons of images in there of final renders, from plain old
sketchup, to viz and 3DS, and I think even some people that use the free
POV ray tracing engine (in combo with SU2POV, which is another ruby
script I believe).
As far as the "effort" to learn Sketchup, to me there hardly was any,
and in fact it was more of the "joy" of learning . It works great as
a quick sketch modeler, that allows you to show your client some basic
stuff, and since you know Viz, you can turn it into something much more
flashy.
The latest version (upgrade cost us 100 bucks) even has something called
sandbox tools that let you model nice looking topos, though there are
probably better tools for that out there. Last but not least,
flythroughs are a snap to make as movies.
The forums are a great resource for finding components (like blocks in
AutoCAD) of random stuff (cars, trees, etc.), and the people in there
are very helpful. The Ruby Script forum has a ton of home brew scripts
to add to the toolbox. I had been modeling simple fences myself, which
took forever, but I found a script called windowizer, that creates
windows for you very easily. I used it to make the fences and it cut my
work time by a lot.
I do not work for or am not paid by Sketchup at all, but I tell you I
love it that much, and for 500 bucks, its a good buy.
--
Edgar
| |
|
| Night_Seer wrote:
> Cato wrote:
>
> Its pretty much what the name says, a 3D sketching program. The
> rendering part of it is pretty much nill, though you can do sketchy or
> clean renders. You can pretty much see what the output in Sketchup will
> look like by seeing the pictures on the sketchup website
> (www.sketchup.com). You can add sun (with lat and long, or city), but
> no other lights. Actually on their forums, I saw someone doing a ruby
> script that might be able to add lights, but it really is not the way to
> go about doing it. Sketchup can export to pretty much anything you've
> got, and some things I never even heard of (look up Piranesi, you can
> export a raster image that retains 3D properties).
>
> A good place to get an idea is in their forums, specifically the Gallery:
>
> http://www.sketchup.com/forum/list.php?f=3
>
> There are tons of images in there of final renders, from plain old
> sketchup, to viz and 3DS, and I think even some people that use the free
> POV ray tracing engine (in combo with SU2POV, which is another ruby
> script I believe).
>
> As far as the "effort" to learn Sketchup, to me there hardly was any,
> and in fact it was more of the "joy" of learning . It works great as
> a quick sketch modeler, that allows you to show your client some basic
> stuff, and since you know Viz, you can turn it into something much more
> flashy.
>
> The latest version (upgrade cost us 100 bucks) even has something called
> sandbox tools that let you model nice looking topos, though there are
> probably better tools for that out there. Last but not least,
> flythroughs are a snap to make as movies.
>
> The forums are a great resource for finding components (like blocks in
> AutoCAD) of random stuff (cars, trees, etc.), and the people in there
> are very helpful. The Ruby Script forum has a ton of home brew scripts
> to add to the toolbox. I had been modeling simple fences myself, which
> took forever, but I found a script called windowizer, that creates
> windows for you very easily. I used it to make the fences and it cut my
> work time by a lot.
>
>
> I do not work for or am not paid by Sketchup at all, but I tell you I
> love it that much, and for 500 bucks, its a good buy.
>
Thanks for the info. You and 3D Paul have both said enough to make me
interested in trying it out. 3D modeling is a huge part of my design
process and I'm always willing to try something new.
I guess the big questions I have are (which you might not be able to
answer) as follows:
Can it just completely replace Autocad for any 3d modeling, given that
Autocad will still be used for other CAD work (2D)?
Does the speed, and ease of use with Sketchup counteract the problems
associated with having use a go-between platform from 2D to 3D(base
model and basic renderings) to Wiz-bang Renderings(Viz)? Right now its
a 2 step process at the most for me.
| |
| Night_Seer 2005-09-27, 6:21 pm |
| Cato wrote:
> Night_Seer wrote:
>
>
>
> Thanks for the info. You and 3D Paul have both said enough to make me
> interested in trying it out. 3D modeling is a huge part of my design
> process and I'm always willing to try something new.
>
> I guess the big questions I have are (which you might not be able to
> answer) as follows:
>
> Can it just completely replace Autocad for any 3d modeling, given that
> Autocad will still be used for other CAD work (2D)?
>
> Does the speed, and ease of use with Sketchup counteract the problems
> associated with having use a go-between platform from 2D to 3D(base
> model and basic renderings) to Wiz-bang Renderings(Viz)? Right now its
> a 2 step process at the most for me.
>
I would say AutoCAD could possibly be replaced for 3D, depending on what
you do with it. I wouldn't necessarily use Sketchup for working
drawings, though it could work for small jobs, and it lets you easily
export section slices as 2D models.
I honestly haven't used AutoCAD for 3D much, so I can't be totally
objective, but I honestly would never go back to start learning ACAD 3D
when I have this, and when it can export so nicely.
--
Edgar
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